---
tags:
    - "All"
    - "&&"
    - "Multiply"
---

# AND

[Math](index.md) / **AND**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns True if both value 1 and value 2 are True

## Code

```cs
using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("AND")]
    [Category("Math/AND")]
    
    [Description("Returns True if both value 1 and value 2 are True")]
    [Image(typeof(IconAND), ColorTheme.Type.Yellow)]
    
    [Keywords("All", "&&", "Multiply")]
    
    [Serializable]
    public class TypeBoolMathAND : TypeBool
    {
        [SerializeField] private GetBool m_Value1 = new GetBool();
        [SerializeField] private GetBool m_Value2 = new GetBool();

        public override bool GetPreview(GameObject source)
        {
            bool value1 = this.m_Value1.GetPreview(source);
            bool value2 = this.m_Value1.GetPreview(source);

            return value1 && value2;
        }

        public override bool Get(Args args)
        { 
            bool value1 = this.m_Value1.Get(args);
            bool value2 = this.m_Value2.Get(args);
            
            return value1 && value2;
        }

        public override string ToString()
        {
            return $"{this.m_Value1} AND {this.m_Value2}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
```

