---
tags:
    - "Mouse"
    - "Pointer"
    - "Hidden"
    - "Show"
    - "Hide"
---

# Is Cursor Visible

[Input](index.md) / **Is Cursor Visible**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Returns true if the hardware cursor is currently being drawn

## Code

```cs
using System;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Is Cursor Visible")]
    [Category("Input/Is Cursor Visible")]

    [Description("Returns true if the hardware cursor is currently being drawn")]
    [Image(typeof(IconCursor), ColorTheme.Type.Blue, typeof(BadgeEye))]

    [Keywords("Mouse", "Pointer", "Hidden", "Show", "Hide")]

    [Serializable]
    public class TypeBoolInputCursorVisible : TypeBool
    {
        public override bool Get(Args args)
        {
            return UnityEngine.Cursor.visible;
        }

        public override string ToString()
        {
            return "Cursor is Visible";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

```

