---
tags:
    - "Dice"
    - "Constant"
    - "Random"
    - "List"
    - "Array"
    - "Any"
    - "Choose"
---

# Random Audio Resource

[Random](index.md) / **Random Audio Resource**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Picks a random Audio Resource from the list

## Parameters

| Name | Description |
| :--- | :---------- |
| Audio Resources | The list of assets one of them is picked from |

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Random Audio Resource")]
    [Category("Random/Audio Resource")]

    [Description("Picks a random Audio Resource from the list")]
    [Image(typeof(IconAudioClip), ColorTheme.Type.Yellow, typeof(BadgeDice))]

    [Parameter("Audio Resources", "The list of assets one of them is picked from")]

    [Keywords("Dice", "Constant", "Random", "List", "Array", "Any", "Choose")]

    [Serializable]
    public class TypeAudioResourceRandom : TypeAudioResource
    {
        [SerializeField] private List<AudioResource> m_AudioResources = new List<AudioResource>();

        public override AudioResource GetPreview(GameObject source) => this.Pick();

        public override AudioResource Get(Args args) => this.Pick();

        private AudioResource Pick()
        {
            int count = this.m_AudioResources.Count;
            return count > 0 ? this.m_AudioResources[UnityEngine.Random.Range(0, count)] : null;
        }

        public override string ToString()
        {
            return $"Random Audio Resource ({this.m_AudioResources.Count})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}

```

