---
tags:
    - "Constant"
    - "Random"
    - "List"
    - "Array"
---

# Random Animation Clip

[Random](index.md) / **Random Animation Clip**

<div class="grid cards" markdown>

* :green_circle: Can Read

* :red_circle: Cannot Write

</div>

## Description

Picks a random Animation Clip from the list

## Code

```cs
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Random Animation Clip")]
    [Category("Random/Animation Clip")]

    [Description("Picks a random Animation Clip from the list")]
    [Image(typeof(IconAnimationClip), ColorTheme.Type.Teal, typeof(BadgeDice))]

    [Keywords("Constant", "Random", "List", "Array")]

    [Serializable]
    public class TypeAnimationClipRandom : TypeAnimationClip
    {
        [SerializeField] private List<AnimationClip> m_AnimationClips;

        public override AnimationClip GetPreview(GameObject source)
        {
            int animationClipsCount = this.m_AnimationClips.Count;
            if (animationClipsCount == 0) return null;

            int index = UnityEngine.Random.Range(0, animationClipsCount);
            return this.m_AnimationClips[index];
        }

        public TypeAnimationClipRandom()
        {
            this.m_AnimationClips = new List<AnimationClip>();
        }

        public TypeAnimationClipRandom(AnimationClip[] animationClips)
        {
            this.m_AnimationClips = new List<AnimationClip>(animationClips);
        }

        public override AnimationClip Get(Args args)
        {
            int animationClipsCount = this.m_AnimationClips.Count;
            if (animationClipsCount == 0) return null;

            int index = UnityEngine.Random.Range(0, animationClipsCount);
            return this.m_AnimationClips[index];
        }

        public override string ToString()
        {
            return $"Random Animation Clip ({this.m_AnimationClips.Count})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
```

